Projectors can also bring virtual reality VR experience?

If you think that all VR experiences need to be implemented through a VR eyewear, it would be a mistake. Scale-1 Portal, a VR company from France, has made such a projector SCALee. It does not require VR glasses but also has a strong sense of immersion.


Why don't you do the projection?

Emmanuel Icart and two other co-founders, Julien Baessens and Olivier Legrand, met in 2009 when they were working at a simulation test center of a French car company and often dealt with VR head-mounted displays and virtual reality simulators. However, they all agreed that VR heads are too high-profile and complicated, so in 2014 they made a prototype package for projectors.

Emmanuel Icart said that the name of the product is SCALee. First, "Scale" is the name of the company, followed by an "e". The two "ee" are like two users' heads next to each other. Indeed, at the CES show at the beginning of this year, their show video was a family watching the same SCALee-launched video on the sofa.

How does projection achieve immersion and interaction?

Unlike ordinary VR video, SCALee does not require VR glasses to watch. SCALee includes a Win10 system's powerful PC, which combines projection and somatosensory detection functions. It can project a 1:1 3D video on a wall and use a somatosensory detector to capture the user's movements. At the same time, it is equipped with four screens. When it is used, four screens will be taken together and the floor will form a square space. The projector will put continuous screens on each side to form a 360-degree virtual reality space. According to Emmanuel Icart, the immersion of this device is very good. The player is standing in this space, wearing a 3D glasses can see the three-dimensional picture, and the whole body is immersed in it.

The innovation of SCALee is that this is the first fully projection-based solution. SCALee uses projection instead of the VR head display, creating a sense of immersion with a closed screen. The main difference between SCALee and 3D movies is that the projected images are interactive. Users can fully devote themselves to the virtual world: actions such as opening the door, shooting, and jumping can be realized in the virtual world.

In fact, to see this product, it is easy to think that it is an upgraded version of a somatosensory console. After all, the somatosensory console is a product that appeared a long time ago. It also uses a camera to capture human body movements. reaction. For example, many dance halls have game machines that require players to follow the same actions on the screen and are captured by the camera to score.

When playing the dance machine in the game hall, many people may have the feeling of identifying Caton. The VR head display is more accurate in recognizing the movement, and the head can see the screen start to change as the head moves slightly. SCALee's projection space is also very large. We asked Emmanuel Icart about the accuracy of motion recognition. He said that SCALee can recognize the accuracy of 1cm, which is more accurate for the identification of the whole body.

How to play at home?

The large space also means that this device is difficult to use at home, and it takes several hours for the screen to be removed and reinstalled. According to Emmanuel Icart, SCALee is currently mainly used in mobile and commercial applications such as real estate and education. Although games are also played, for games, it is usually sufficient to use only two projection surfaces, a wall and a floor.

If there are consumers who want to buy home games or watch videos, there is no need to use a curtain. If you have a clean wall and floor that is 3 meters wide, you can play. However, only two adapted games are currently available. One is a game that avoids obstacles. Players need to bend over and jump to escape obstacles such as pipes and balls on the front screen. Another is similar to cool running. Move the body to control the direction of the left and right, but also raised his hand to open fire to remove the front obstacles.



Regarding content sources, Emmanuel Icart explained that they will monitor every available content platform and gradually open up third-party developer platforms. They care about the details of each content and ensure the best user experience. In addition to business and education, the next step is to work hard on the health platform.

To sell 5,000 US dollars to land in China recently

3D projection and somatosensory detection are already existing technologies, and according to Emmanuel Icart, this form of virtual reality is no longer new. There have been more than ten years of research and development history before the consumer products were launched. Compared to the various VR technology thresholds that have only been developed in recent years, this form seems to have fewer problems.

Emmanuel Icart said this is not the case. The biggest challenge now is to first optimize the production chain and reduce assembly costs. The entire set of SCALee is priced at US$5,000, which is indeed a little expensive compared to the first few hundred dollars. Only a few companies can afford it. Their next goal is to make the product more practical and more. Solid, so that ordinary consumers can afford it. There is still a long way to go before we can truly achieve universality.



The other party also disclosed financing and mass production. At present, it has opened sales channels for professional users and will be sold in China in the future. Currently, distributors who are in contact with China will soon enter the Chinese market.

to sum up

Currently, there are many VR products on the market, most of the display class is heads, Oculus, HTC Vive, PS VR basically occupy half of the country. Although the technology used by SCALee appeared very early, it was the first to combine VR experiences.

The advantage of SCALee is that it does not require a display device to create a good sense of immersion, and this immersion is all over the body. In the family use scene, several people can watch the video together. The ratio of 1:1 is better and more realistic, and the recognition of movements is also very accurate. The downside is that the price is high, the construction of the curtains is large, and the floor space is also very large, which is inconvenient for those who use the home. At present, it is mainly used in the service industry, such as real estate, education and other fields have a good development prospects, but the main use of home-based video, game resources are less. The head display is a panoramic picture created with the visual, which is more suitable for game experience than SCALee.

Different forms naturally have different focus. In my opinion, the product forms are different, and the fields of application are naturally different. The heads of SCALee and Oculus are not in a competitive relationship in one area. There are more and more VR product forms now, and more fields will begin to use VR technology in the future. Whether it is competition or cooperation, no matter what kind of form, it is important to grasp the characteristics of their own to find a suitable entry point, consider the user experience, continue to increase the content in order to truly occupy the market.

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