What is the creation of this game company that is passionate about "scaring urine?"

The history of the development of modern virtual reality is just like the history of the development of horror movies. Maybe it is just a simple fancy idea. When you find yourself standing on the edge of a cliff and trying to make a big jump, it will cause You have endless panic. Therefore, those natural events in life may be truly terrifying, but now a virtual reality studio VRWERX and his partners Russell Naftal and Alex Barder want to take advantage of the development of such "terrorism."

"Our goal is to make people scare themselves!"

"The Lost Soul" is the studio's first game project. Speaking of ghosts is a household word of mouth. However, I believe that many people will be like Naftal and Barder, the studio's two great gods. Even if they are immune to horror movies, they usually have their own inaccessible places. For example: Naftal couldn't stand the height of a tall building. Barder was frightened by a teddy bear toy in his wife's old bedroom.

"That's why we want to make more natural/supernatural events more horrible." Barder said the game will definitely destroy your heart!

However, their wishes may actually be realized. The VR: The Lost Soul review area is full of Fxxks, and Sxxt seems to have heard screams from players and users. Naftal also showed us "One time we were in the middle of a film screening and showed the audience the demonstration of The Lost Soul. It is no exaggeration to say that an unfortunate person actually scared to pee the pants. This game definitely cannot make heart disease patients. See.” A comment on this on Steam gives a good explanation: this game will make me have a heart attack. I really can’t play too much time because it’s so terrible (This game is going To give me a heart attack,I can't play it formore than an hour without putting it down,it's just frightening,Two thumbs up).

"Maybe we really did a bit too much, so some of the horrors in some games have to be canceled, but believe me, we will present these things in a new special version in the future."

How to make traditional players accept VR is still a challenge

Making audio, sports, and fear just right has always been a huge challenge, but like other VR companies, one of VRWERX's biggest hurdles is how to balance immersiveness and game quality, and how to make traditional gamers Full integration into the game also makes this obstacle even harder.

"For example, traditional gamers who play games such as "Call of Duty," the general game habit is to want to be told what to do, where to go, what buttons to press, and they want hands-on teaching, but what we want to do is An immersive experience that allows them to explore for themselves,” said Naftal.

Barder added: "We don't want to give players any hints, but let them solve problems independently. This is the biggest challenge. Although some things can be played only if you put on your head, you want to do this kind of immersive experience. It's still hard."

Many players will never really notice that much of the work behind the game is to find the most appropriate balance point. Simply put, changing the way a door is opened can create an extraordinary experience. All these small details will determine the quality of the VR experience.

This is why every well-crafted game requires so many testing processes, not to mention those who are not gamers.

What the player wants to do more is himself but not Tom Cruise.

Although it sounds like VRWERX's analysis of VR horror games is correct, it is not just a horror game studio. Naftal pointed out that virtual reality technology is an intrinsic experience and is therefore very suitable for horror-themed works. However, he believes that the studio is still "consumer-centric," and will introduce other different experiences besides it. The company also recently stepped onto Paramount's thigh and is cooperating to develop "Mission Impossible". Same name game.

Both Naftal and Barder know that "The ghostly record VR" and "Mission Impossible" are both derivatives of the movie, and often this kind of derivative word-of-mouth is not exactly the same. Naftal said: "The bad reputation of marriage with movies is usually only because they only follow the movie and do not try any new elements. But we hope to create a unique experience with Paramount through VR."

“If they want this experience, they will definitely watch and learn about the movie in advance,” Barder said. Their two brothers compared this to "Arkham and Shadow Mordor." Both series are closely related to film and literature, but they are not affected by it. Naftal said: "This is what we often say, like the DC, Marvel's 'universe', but the story is very different."

This is why, in the future of "Mission Impossible" VR games, players do not have to play Tom Cruise but become an independent action hero, not a Hollywood star or a fictional secret agent, climbing in Dubai. Skyscrapers are players themselves and not others. Of course, the original movie still provided them with a lot of inspiration and special effects.

Rely on game VR is not universal

Although most of the current developments in VR technology are due to the game, the brothers Naftal and Barder believe that its future is certainly more diverse. They believe that one day virtual reality technology will be everywhere, but it is The game does not make this dream come true.

Barder said “I believe 100% of VR will go from house to house and integrate into life. For example, children are still learning and memorizing knowledge from books, but imagine what virtual reality technology can do?” and Naftal recommends that children Participate in the American Revolutionary War in VR and tell them what happened in the United States during that period.

Like VRWERX, there are not many companies that are extremely optimistic about the future of VR. Perhaps you will see some negative and critical remarks, but there are still many great VR games or experiences that are emerging, so we should support each other. , Work together to make VR technology go farther and better.

As for whether or not they can really be as foolish as the two brothers said, PSVR and Steam can be found in "The Lost Soul VR: The Lost Soul", we can see in the game it.

This article is original by VR net, please indicate VR net and chain back.

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